AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games on Android in Poland: Q4 2021
Explore the performance of the top 5 Final Fantasy games on Android in Poland during Q4 2021, highlighting trends in weekly revenue and active users.
Throughout the fourth quarter of 2021, the top 5 Final Fantasy games on the Android platform in Poland displayed varied performance trends in terms of weekly revenue and active users. Below is an overview of the key metrics for each game, based on data from Sensor Tower.
Final Fantasy XV: A New Empire saw its weekly revenue experience a notable increase in the second half of the quarter. Starting at $370 in late September, the revenue trended upward, peaking at $967 in the final week of December. This game did not report any weekly downloads or active users data for this period.
FINAL FANTASY BE:WOTV had a varied revenue stream, beginning at $501 in late September and fluctuating throughout the quarter. The highest revenue was recorded at $730 in early November, with another peak of $686 in the week of December 20. Active users numbers saw a slight decline from 144 in late September to 129 by the end of December, indicating a steady but small decrease over the quarter.
DISSIDIA FINAL FANTASY OO experienced significant volatility in its weekly revenue. Starting at $190 in late September, it saw a peak of $448 in the first week of October but dropped to as low as $94 by mid-December before ending the quarter at $151. No download or active user data was available for this period.
FINAL FANTASY BRAVE EXVIUS showed a mixed performance in terms of revenue and active users. Revenue fluctuated, starting at $157 in late September, peaking at $413 in late November, and closing the quarter at $150. Active users decreased from 213 in late September to 114 by the end of December. Download numbers also saw a decline, with the highest weekly downloads recorded at 67 in early October, dwindling to negligible numbers by the end of the quarter.
FINAL FANTASY Record Keeper had a steady but modest revenue stream throughout the quarter. Starting at $78 in late September, revenue peaked at $256 in the first week of October before stabilizing around $60 to $146 in December. Active users saw fluctuations, beginning at 180 in late September and ending at 171 in the final week of December, with a notable dip to 110 in mid-October.
For more detailed insights and data, visit Sensor Tower.